Hey, fellow adventurers! Welcome back to GameRob, your trusty hub for gaming wisdom straight from a player’s dice-rolling, monster-slaying soul. If you’ve ever huddled around a table, snacks in hand, arguing over whether your cleric can take on a beholder single-handedly, you’re my kind of people. Dungeons & Dragons (D&D) is the king of tabletop RPGs—a wild mashup of storytelling, strategy, and just enough chaos to keep things spicy. Whether you’re sneaking through shadows as a rogue, blasting fireballs as a wizard, or smiting evil as a cleric, D&D lets you live out epic fantasies one roll at a time. Today, we’re zeroing in on a cleric’s secret weapon: Spiritual Weapon 5e. Picture this: you summon a glowing, spectral axe to hack at your foes while you’re busy healing the party or cracking skulls with your mace. It’s like a divine sidekick that doesn’t hog the XP. This article was updated on March 10, 2025, so you’re getting the latest scoop on Spiritual Weapon 5e right here on GameRob. From its lore to combat tricks, I’ve got your back. Let’s dive into the divine mayhem of Spiritual Weapon 5e and make your next session legendary!
🌍 The World of D&D: Where Spiritual Weapon Shines
Dungeons & Dragons drops you into worlds so vivid, you’ll swear you smell the dragon’s breath. Think sprawling settings like the Forgotten Realms, where ancient forests and crumbling temples beg for a cleric wielding Spiritual Weapon 5e to smite some goblins. Or take Eberron, a magic-meets-steampunk vibe—imagine your Spiritual Weapon 5e as a whirring, spectral gearblade slicing through airship pirates. Then there’s Ravenloft, all gothic gloom and vampire lords, where Spiritual Weapon 5e might manifest as a shimmering scythe to cut through the undead. These worlds pull from fantasy heavyweights like The Lord of the Rings, with its epic quests and divine interventions, and even Game of Thrones, where power plays and betrayal spice up the stakes. Every campaign’s a sandbox, and Spiritual Weapon 5e fits right in—whether you’re purging evil or just showing off for the bard. GameRob is your guide to making it epic, no matter the setting!
🔮 What’s This Spiritual Weapon 5e Anyway?
Alright, let’s break it down: Spiritual Weapon 5e is a 2nd-level evocation spell that clerics use to summon a floating, spectral weapon. Cast it, and a ghostly blade, hammer, or whatever you fancy appears, ready to wreak havoc for a minute (that’s 10 rounds in combat, folks!). You control Spiritual Weapon 5e with your bonus action, moving it up to 20 feet and swinging at enemies with a melee spell attack. When it connects, it deals 1d8 force damage plus your Wisdom modifier—nasty stuff, since force damage laughs in the face of most resistances. Ghosts? Golems? Doesn’t matter, Spiritual Weapon 5e hits ‘em where it hurts. Best part? It’s not a real weapon—no one’s disarming it, and it doesn’t care about walls or shields. For clerics, Spiritual Weapon 5e is a game-changer, letting you dish out pain while keeping your action free for cantrips or clutch heals. GameRob loves how it turns even a pacifist Life cleric into a divine DPS machine!
🗡️ Spiritual Weapon 5e: Types and Tricks
Here’s where Spiritual Weapon 5e gets fun—it’s your spell, your style. The rules say it “takes the form of a weapon of your choice,” so lean into your cleric’s deity or personality. Serve a war god like Tempus? Your Spiritual Weapon 5e could be a massive, glowing warhammer. Follow a nature deity like Silvanus? Try a spectral scimitar wreathed in vines. Trickster cleric? A floating dagger that winks at your foes before stabbing them. The damage stays the same—1d8 force plus Wisdom—but the flavor’s all yours. Pump it up with higher spell slots, and Spiritual Weapon 5e scales like a champ: 2d8 at 4th level, 3d8 at 6th, and so on, adding 1d8 for every two levels above 2nd. Oh, and it’s concentration-free, so pair it with Spirit Guardians or Bless for a holy combo that’ll have your DM sweating. GameRob pro tip: match your Spiritual Weapon 5e to your deity’s symbol for that extra “chosen one” vibe!
- Damage: 1d8 + Wisdom (force), +1d8 per two spell levels above 2nd.
- Range: Summon it within 60 feet, move it 20 feet per turn.
- Synergy: Stack it with other spells for cleric chaos.
🎮 How to Wield Spiritual Weapon 5e Like a Pro
Ready to bring Spiritual Weapon 5e to your next fight? Here’s the nitty-gritty:
Getting It
- Level: Clerics unlock 2nd-level spells at level 3, so Spiritual Weapon 5e is yours early.
- Cost: One 2nd-level spell slot. No fancy components—just verbal and somatic (a quick prayer and a hand wave).
- Class: Standard cleric spell, though some domains (War, Tempest) vibe with it extra hard.
Using It
- Cast: Bonus action to summon Spiritual Weapon 5e within 60 feet. Pick your target and flavor—spectral mace, glowing spear, whatever.
- Attack: Same turn, move it 20 feet and roll a melee spell attack (proficiency + Wisdom modifier). Hit? That’s 1d8 + Wisdom force damage.
- Keep It Rolling: Every round after, bonus action to move Spiritual Weapon 5e 20 feet and swing again. Ten rounds of pain if you don’t get knocked out!
Player Tips from GameRob
- Positioning: Stick Spiritual Weapon 5e on a backline caster or a pesky archer. It can’t flank, but it’s great for zoning.
- Action Economy: Bonus action attack means your main action’s free—blast Toll the Dead (1d12 necrotic) or Sacred Flame for double trouble.
- Big Fights: Upcast Spiritual Weapon 5e against bosses—3d8 + Wisdom at 6th level is no joke.
- Watch Out: It competes with bonus actions like Healing Word. Pick your moment!
Spiritual Weapon 5e is stupidly versatile—low cost, high reward, and zero concentration. You’re basically a one-person army, and GameRob is here to cheer you on!
⚔️ Bonus: Cleric Builds and Spiritual Weapon 5e
Wanna max out Spiritual Weapon 5e? Try these cleric builds:
- War Domain: Bonus weapon attacks pair with Spiritual Weapon 5e for a martial beatdown. Add Divine Favor for extra radiant damage.
- Tempest Domain: Thunder and lightning vibes—flavor Spiritual Weapon 5e as a stormy trident and combo with Thunderwave.
- Twilight Domain: Tanky and sneaky, use Spiritual Weapon 5e to protect the party while you hold the line.
Real talk: I’ve seen a Twilight cleric with Spiritual Weapon 5e and Spirit Guardians hold off a whole kobold ambush solo. True story from a GameRob reader’s campaign!
🎲 Your Next Move with Spiritual Weapon 5e
There you go, adventurers—everything you need to make Spiritual Weapon 5e your cleric’s MVP. Whether you’re smiting skeletons in a dungeon crawl or flexing your divine might in a tavern brawl, this spell’s got juice. Keep tweaking it to your style, and watch your party’s jaws drop when your spectral flail starts racking up kills. Swing by GameRob anytime for more D&D goodness—think guides on cleric domains or how to talk your DM into letting Spiritual Weapon 5e ride a horse. Roll high, hit hard, and keep the faith!
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- Released
- 2014-07-05
- Developer
- Wizards of the Coast
- Publisher
- Wizards of the Coast